Press kit

For press, creators and editors. Free to use in coverage of the game.

Fact sheet

Game
Rival Monarchs
Developer
Radiant Protocols DMCC, [city, country]
Release
2027. TestFlight beta first.
Platform
iPhone, iOS 26 or later (iPhone 11, iPhone SE 2nd generation and newer)
Price
Free. No ads. No purchases at launch.
Genre
Real-time strategy, 1v1
Match length
10–15 minutes
Modes
Ranked 1v1 online; skirmish against the AI (offline); training campaign
Age rating
13+ (expected)
Languages
English at launch; [more planned]
Website
rivalmonarchs.com
Press contact
hello@radiantprotocols.com

Descriptions

One line

A real real-time strategy game for one thumb: villagers, three ages and counters, in 12-minute matches.

Short (68 words)

Rival Monarchs is a real-time strategy game for iPhone, played in portrait with one thumb. Put villagers to work, advance through three ages and build an army that counters your rival's, then burn their Town Center or hold the Monument. Matches last 10 to 15 minutes. Play ranked 1v1 online with a chess-style rating, or offline against the AI. It's free, with no ads, no energy and no pay-to-win.

Long

Rival Monarchs compresses the classic real-time strategy game into a match you can finish on a coffee break, played in portrait with one thumb.

Every match starts with your villagers already at work. Gather food, wood and gold, and place your camps. Advance from Hamlet to Township to Realm, and build an army that counters your rival's: spearmen stop cavalry, archers shred infantry, skirmishers hunt archers. Win by burning the enemy Town Center, or by holding the Monument at the heart of the map. Overtime starts at 12:00, and a hard cap at 15:00 guarantees a result.

The controls were designed for a phone from scratch. Tap to select, drag to give an order, and see exactly what will happen before you let go. Army cards, a minimap strip and an economy panel keep everything within reach of your thumb.

Play rated 1v1 matches against people with a chess-style rating. Or play fully offline against AI opponents, with pause, speed control and saves. If nobody is in the queue, the game offers a clearly labelled AI match instead of hiding a bot.

Rival Monarchs is free, and it makes a simple promise: no ads, no energy, no loot boxes, no pay-to-win.

Features

The Player Promise

No ads. No energy, timers or speed-ups. No loot boxes, gacha or premium currency. No pay-to-win: anything sold later is content or cosmetics, never power. No FOMO passes or fake "limited offers". No notification spam. Works offline against the AI.

How it's made

Rival Monarchs is made by [a solo developer] with a modern version of the classic pipeline:

The game itself is native Swift. Matches are deterministic: both phones run the same simulation, and the server only relays orders.

Art

Click an image for the full file. Final screenshots, a trailer and 9:16 gameplay clips will be added with the beta.

Isometric medieval town at the Hamlet age.
A Hamlet-age town at game scale · 1600 × 886
Close view of the Town Center, houses and villagers.
Tactical zoom around the Town Center · 640 × 733
Blue and red Town Centers side by side.
Team colors: blue vs red · 1000 × 433
The spearman in eight facings, blue and red.
The spearman, eight facings, both teams · 1600 × 563
Town Center in Age II.
Town Center, Age II (Township) · 440 × 391
Town Center in Age III.
Town Center, Age III (Realm) · 440 × 327

Logo

The final logo follows name clearance. Until then, please use the name in plain text, with no stylized logo.

Contact and embargo

hello@radiantprotocols.com. We offer TestFlight seats for coverage before launch. The embargo for launch coverage is [date, time and time zone].